Showing posts with label Dota 2. Show all posts
Showing posts with label Dota 2. Show all posts

Thursday, November 30, 2017

Worldwide digital games market: October 2017

Digital games revenue grows 15% worldwide in October. Players spent $8.5 billion across console, mobile and PC in October, up from $7.4 billion in the same month last year. Growth was underpinned by a 28% jump in premium PC thanks to Destiny 2’s successful BattleNet launch, and the continued blockbuster hit of PLAYERUNKNOWN’S Battlegrounds. Gains were also strong in mobile (19%) with the continued rise of major games like Honour of Kings.
Subscribers to the SuperData Arcade have access to detailed performance data on the world’s most popular digital games across PC, console and mobile.


  • PLAYERUNKNOWN’s Battlegrounds sells another 5 million units. PUBG had its biggest month ever on the back of a seemingly unstoppable hype train. But has it met its match in Fortnite
  • Destiny 2 has a solid release on PC. Destiny 2’s much-anticipated Blizzard Battle.net PC launch proves very successful. High attach rates for deluxe editions drove the average selling price up.
  • Super Mario Odyssey launches on Switch. Mario sold 191,000 digital units in October, making it the biggest digital launch on Switch to date. However, digital download rates continue to lag those found on the Xbox and PlayStation consoles.
Single player games still have legs. While multiplayer-centric genres (FPS, MOBA, and Battle Royale) are in the spotlight, there is still room on the stage for single-player focused games. In October, South Park: The Fractured but WholeMiddle Earth: Shadow of War, and Assassin’s Creed: Origins collectively generated over $160M through digital full game sales. However, we don’t expect these games to have as much success in the long run, compared to the multiplayer genres, as it is generally harder to monetize through microtransactions in a single-player focused title.
Battle of the Battle Royales: PUBG vs Fortnite. While Fortnite has seen a higher out-of-the-gate active user base thanks to its F2P status, the game’s long-term success vs. its major and earlier-released rival is uncertain.
Epic is a veteran game development company and PLAYERUNKNOWN’s Battlegrounds’ first major—but certainly not last—competitor. Fortnite: Battle Royale’s MAU has grown larger than PUBG’s in the month of October across PC and console. Still, Fortnite’s total revenue is a fraction of PUBG’s due to the former being a free-to-play title compared to PUBG’s $30 price point. But Fortnite has a leg up on the additional content front, having already introduced cosmetic microtransactions through an in-game cash shop late in October. The challenge will be converting its higher user base into spenders.
December will be an important month for both games; PUBG will be releasing exclusively on XB1 on December 12th and will be leaving Steam Early Access on Steam in “late December” with a new map. Fortnite will, presumably, leverage their cash shop and introduce Christmas-themed cosmetics and will have to fight PUBG for user’s attention on XB1.
  • Top 10 games by Platform:
PC:
  1. League of Legends
  2. PlayerUnknown’s Battlegrounds
  3. Fantasy Westward Journey Online II
  4. Destiny 2
  5. Dungeon Fighter Online
  6. Crossfire
  7. World of Warcraft
  8. World of Tanks
  9. Middle-Earth: Shadow of War
  10. ROBLOX

Console:
  1. FIFA 18
  2. Middle-Earth: Shadow of War
  3. Destiny 2
  4. Grand Theft Auto V
  5. Assassin’s Creed Origins
  6. NBA 2k18
  7. Forza Motorsport 7
  8. South Park: The Fractured But Whole
  9. Madden NFL 18
  10. Gran Tourismo Sport

Mobile:
  1. Honour of Kings
  2. Fantasy Westward Journey
  3. Lineage M
  4. Clash of Clans
  5. Monster Strike
  6. Lineage 2 Revolution
  7. Fate/Grand Order
  8. Clash Royale
  9. Candy Crush Saga
  10. King of Chaos

Thursday, October 12, 2017

SuperData launches ESPORTS Scoreboard: LoL gets 215 M hours watched in August, PC top watching device

INTRODUCING: SuperData Esports Scoreboard 

Ongoing measurement and insights on esports games, events, consumers
  • SuperData's new gold-standard coverage of esports offers publishers, platforms, and brands crucial data on the global esports market
  • Top games by viewership, active players, unique viewers, with country-specific data
The esports market has finally hit the mainstream. Once only large in core Asian markets like Korea, esports have expanded worldwide and are now top of mind for every publisher, platform, and brand. As recognition of the importance of esports grows, the data and insights needed for strategizing become vital. Read more...

Every month, the Esports Scoreboard offers:

  Top esports games by viewership & hours watched with country breakouts
  Monthly active players, top growing games, unique viewers 
  Recurring report of key metrics, major events, brand news, consumer insights    
Learn more about the Esports Scoreboard
Some recent insights from the Esports Scoreboard:
  • Multiplayer Online Battle Arena (MOBA) and shooter games dominated the esports audience in August. Among the 10 most-watched esports titles, two were MOBAs and four were shooters, garnering 273M and 237M viewers, respectively. MOBA will continue to reign through November thanks to upcoming tournaments like League of Legends World Championships.
  • PlayerUnknown’s Battlegrounds (PUBG) was the second most- watched title of August despite the lack of an established esports presence. The shooter only launched six months ago and has already surpassed 10M paid downloads. PUBG hosted its first esports event in August and its official Twitch channel saw 378K concurrent viewers, an all-time high for the game.
  • 97% of U.S. esports viewers choose to watch competitions on either Amazon’s Twitch or YouTube. The market is difficult for new platforms to enter. The two main players have built up a wide range of video game content over the years, making them the go-to destinations for esports as well.
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