Showing posts with label esports. Show all posts
Showing posts with label esports. Show all posts

Monday, March 26, 2018

UltraPlay enhances eSports live betting model


Online betting solutions provider UltraPlay has announced that its live betting model has been further extended to offer more exciting players’ experience for betting on their favourite eSports.
Having been known for its leading eSports betting role in the iGaming industry, UltraPlay has recreated the years of eSports experience and profound knowledge into its sophisticated live betting model, which will provide more markets for players to place bets on.
Among the new markets are Decider Map Played, Correct Score, Map Advantage, which every player can choose from during the game and enjoy the enhanced live betting powered by UltraPlay. The wider markets provision on live betting gives a greater advantage to the operators trying to catch the interest of the savvy eSports punters.  
Peter Ivanov, head of trading at UltraPlay has commented: “We are proud to provide the most advanced and competitive eSports live betting model on the market right now.
"The highest-quality product comes as a result of more than a year research and development in order to meet the expectations of both operators and players for dynamic eSports betting. The model will also serve as a solid ground for introducing more games into live betting in the future.”
More markets and new game titles are expected to be added to the model throughout the year with the main focus of the game objectives and personal markets.
The new model is already available through the company’s match-predicting system Odds.gg, which serves to hundreds of leading iGaming operators across the globe entering or expanding their eSports betting coverage.
Through Odds.gg bookmakers use the rich portfolio of UltraPlay, consistent with 25 competitive game titles, 3000+ eSports events per month, 1500 in-play events as well as 50+ markets.

Wednesday, January 17, 2018

MLS & NBA Set The Pace As ‘Traditional’ Sports Realise eSports Potential


Check out the latest news, interviews and thought leadership that impact fan experience, performance data and tech innovation across the entire sports industry.
 
    MLS & NBA Set The Pace As ‘Traditional’ Sports Realise eSports Potential
 
For the gaming communities, eSports are not a new phenomenon, not by any stretch. They have immense global audiences, incredible viewership and engagement metrics with huge prize money to boot.

Meanwhile the sports industry is going through a period of unprecedented change. Live viewership has been declining dramatically and typically still runs off a distribution model with many of the traditionally dominant companies slow to implement technology innovation. The industry is ripe for disruption with eSports set to be ‘Disruptor-in-Chief,’ and herein lies a marriage of necessity and reciprocal value. - more people watched last year’s League of Legends world finals than the NBA Finals
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More news from Sports Innovation Network 
Major League Soccer Join eSports Giants Activision Blizzard, ESL Gaming & KSV At Sports Performance & Fan Engagement Summit

As the news breaks that the MLS has entered into partnership with EA Sports to create the eMLS, a new competitive EA Sports FIFA 18 league we are delighted to welcome Christopher Schlosser, MLS SVP Digital to the Sports Performance and Fan Engagement Summit in San Francisco in two weeks time (Jan 30-31).

The eMLS will feature the best FIFA 18 players from the US and Canada vying for a chance to become world champions. They are following the recent announcement of the NBA 2K League and with the Mclaren ‘World’s Fastest Gamer’ the gap between traditional and ‘e’ Sports is becoming increasingly narrow.
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Electrifying! The Giants & US Olympic Ski Team Use New Neuroscience Tech To Boost Performance.

Neuro-stimulator headphones revolutionize brain learning and maximise performance...
 
From MLB players to Olympians, a new piece of sports performance technology is spreading like wildfire: Halo Sport. Don’t be fooled by its appearance — this pair of headphones does a lot more than play music... Halo Sport is actually a neuro-stimulator that accelerates improvements in skill, strength, and endurance when paired with training. It uses electricity to stimulate the part of the brain that controls movement, strengthening neural pathways from the brain to the muscles
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Amazon, HBO, ITV, Tottenham Hotspur & EA Sports Involved As ‘Immersive Technology In Sports & Entertainment Summit’ Gathers Speed
 

The Immersive Technology In Sports & Entertainment Summit (London, April 18-19) is about how we make the entire physical world as connected and digitally interactive as the World Wide Web.  It lies at the intersection between the digital and physical spaces and is the platform for further engagement and reach. 

The global entertainment and media market is set to break $2trillion and the global sports market alone will break $100billion by the end of 2017. Sports, Gaming and Entertainment present the biggest mediums for engagement in the key target demographics for leading consumer facing brands.


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Sports Innovation Network & Kan Consulting To Produce Case Study Led White Paper On Immersive Technology In Sports
 

The Sports Innovation Network alongside Kan Consulting are producing an end-to-end white paper on immersive technology and how it will impact the sports and entertainment industries. Driven by research with leaders across leagues, teams, broadcasters, brands and immersive tech companies this will be built upon solid business-cases and industry led cases studies.

Follow the link here to complete our research survey (ten minutes) and receive a copy of the report when released later this year. http://sgiz.mobi/s3/02f1a97c8f30
Upcoming Events 
 
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Friday, October 13, 2017

UNIKRN WILL ROLL OUT REAL-MONEY WAGERING ACROSS EUROPE

The esports betting platform Unikrn has announced its expansion throughout Europe. The Seattle-based startup recently secured its Malta license, which will allow the company to start offering services across the continent.

NEW LICENSE ACCOMPANIED BY NEW PARTNERSHIP

The recently obtained Malta license will enable Unikrn to massively expand its wagering business. Moreover, the company has partnered with leading French betting operator RBP.
Best known for horse racing and sports betting, RBP draws in more than a million unique visitors each month.
“For a little over a year, Unikrn EU has been working with the Malta Gaming Authority to acquire our new license,” said Unikrn CEO Rahul Sood. “Malta has some of the highest regulatory requirements and processes, they are by every measure the gold standard and one of the most respected authorities for responsible and ethical wagering.”
The joint venture between the two organizations will be called Unikrn EU. Unikrn currently serves two countries – Australia and the UK – and the new development should add about 80 percent of Europe to the mix. The platform will allow real-money, as well as UnikoinGold betting.
“RBP will be a strong partner to Unikrn to help bring regulated, safe, and legal esports betting in markets across Europe, and we look forward to working with their exceptional team,” said RBP co-founder Emmanuel de Rohan Chabot.

UNIKOINGOLD – THE LARGEST TOKEN SALE IN ESPORTS



We are making history! 100k ETH contributed so far and counting! @UnikoinGold is the largest token sale in esports!
The Europe expansion comes in the midst of Unikrn’s UnikoinGold token sale, the first cryptocurrency to hit the esports industry. The ICO has already seen massive success. It raised over $30 million USD in Ethereum in over 112 countries. According to the announcement, the token sale is “on track to be the single most successful and widely distributed token in the esports and gaming industry.”
The company hopes the new token will become an integral part of the competitive gaming industry.
“Through continued expansion of Unikrn, and with new industry partners, the UnikoinGold token is well-positioned to become the universal token for use in esports and gaming across the industry,” the announcement reads.
Many big players in the venture capital world have participated in the ICO, including Mark Cuban. The Dallas Mavericks owner has been with Unikrn since early in its life. Other notable investors were CoinCircleBlockchain CapitalPantera CapitalBrockPierce, and Draper Dragon.

UNIKRN – ESPORTS PIONEER

There’s a good reason why Unikrn is such a big name in esports. The company has been near the top of the competitive gaming industry since it launched in 2014.
The organization has consistently expanded its presence by acquiring competitive teams and other industry startups and also introduced novelties in esports on an ongoing basis.
Last year, Unikrn put forth an initiative to bring esports and casinos closer together. By introducing esports to casinos, many industry members hope to attract the millennial crowd, a demographic that shows less interest in traditional casino games.
Unikrn also consistently strives to partner with other market participants. Through a recent pact with Betgenius, the company aims to launch an immersive betting platform.
The new UnikoinGold product and the company’s European expansion plans put it in a prime market spot.

Wednesday, September 20, 2017

New Report: Esports Audience Could Almost Double To 600 Million By 2020, With Big Growth For Esports Betting












Market intelligence company Newzoo has issued its “Global Esports Market Report 2017.” The 119-page report forecasts that the global audience for esports will grow from 323 million viewers in 2016 to 589 million in 2020.
  • The full report can be purchased here.
  • Newzoo is offering a free light version of the report here.
Revenue forecasts match the 15.4 percent compound annual growth rate (CAGR) of the audience figures.
Newzoo predicts that total revenues excluding esports betting will grow from $325 million in 2016 to $1.488 billion in 2020 — a CAGR of 35.6 percent.
The forecast revenue totals include media rights, advertising, sponsorship, merchandise and tickets, and game publisher fees. For 2017, the forecast revenue constituents are:
That growth prospect is what has investors clamoring to take a piece of the trend, even though the esports industry is still at an early stage of development.

Esports betting will be even bigger than the esports industry

Newzoo explains that sports betting revenues are not included because reports on traditional sports don’t include betting revenues — the “two industries are separate for obvious reasons.”
However, Newzoo notes that betting on esports is likely to mirror that on traditional sports and be an even bigger industry than the sport itself (for things like CS:GO betting and League of Legends betting.)
Quoting figures for the NFL, Newzoo explains:
“As an example, the NFL generated $13 billion last year, but betting and fantasy leagues around the NFL games are supposed to have made north of $50 billion. With most big betting companies already embracing esports betting on a global scale, it’s possible that esports betting alone is larger than the esports economy itself.”
In a recent tweet, leading esports betting operator Pinnacle reported that it had taken its five millionth esports bet. Pinnacle took its first esports bet in January 2010, and its one millionth esports bet five years later in November 2015.
Thereafter growth has accelerated and Pinnacle expects to double its total bets to 10 million in January 2018.

Newzoo explains esports growth drivers

One of the biggest drivers of esports industry growth is the sale of media rights. That’s according to Newzoo CEO Peter Warman.
This is closely followed by the rise in sponsorship deals by non-endemic brands that constitute the largest element of esports revenues:
“Media rights trade is becoming a serious business and is expected to grow sevenfold from only $50 million in 2016 to close to $340 million in 2020. Further, even more major non-endemic brands will close big sponsorship deals with teams, leagues, and events.
Nike, Adidas, and Under Armour will battle it out for jerseys in 2017. Early movers are increasing their investment by several factors year on year. Ultimately, esports provides brands an entry point into the favourite pastime of digital natives and Millennials: gaming.”
Esports is getting the advantage of the industry convergence between brands, media and entertainment.
“Games rely on consumer spending while media companies rely on advertising for the most part of their revenues. In the long term, this convergence of industries will provide media conglomerates of the future with a more diverse and sustainable revenue mix.”

Esports spend per fan is increasing

Esports spending per fan remains far below the equivalents for traditional sports. The average basketball fan worldwide spends $15 per year, and the average spend for all sports is $54.
Esports spend for this year is expected to be “an average of $3.64 each in 2017. This includes all revenue streams. The average direct spending per fan on merchandise, tickets, or subscriptions is $0.33 in 2017.”
Newzoo explains that this is the result of low merchandise spending, and the widespread availability of free esports content. Newzoo expects spending per fan to increase with dramatic results.
“If the average direct spend per fan increased to $2.00, the industry would generate more than $1 billion this year.”

Audience demographics support increased spending forecasts

Newzoo breaks down the demographic details of the esports fan base. It determined that around half is  between the ages of 21 and 35, with 71 percent male.
Fifty-eight percent of occasional viewers has a full-time job. Sixty-two percent of enthusiasts in full time employment. Forty-seven percent of occasional viewers and 50 percent of enthusiasts are classed as high-income earners.
“This makes them a very desirable target group for different parties, especially big brands. Esports Enthusiasts are digital natives, and are more likely to be consuming content online than through traditional media outlets.”
These figures confirm earlier research that esports fans are generally older than the common perception, with higher levels of disposable income.
The Newzoo report includes much additional data, covering tournaments, ticket prices and regional revenue and audience breakdowns.

Overall the report presents a strong case that esports is one of the hottest areas of economic growth in today’s market. via legalsportsreport